Index of entries tagged with "review":

Game Review: Mass Effect


Game Rating
Overall: 8.00 Rating Bar
Gameplay: 5 Rating Bar
Story: 9 Rating Bar
Production: 9 Rating Bar
Slant: 9 Rating Bar

I guess the fact that I finally played Mass Effect means I've given up my quixotic struggle against DRM software.  I'll write about that later, but I'd heard a lot of good things about the game and my curiosity finally got the best of me.

I feel conflicted about reviewing it and I'm not sure where to start.  On the one hand, it's one of the slickest, smartest, best-written role-playing games I've seen.  On the other, the gameplay is mediocre and needlessly padded, and in fact about a quarter of the way in I turned the difficulty down to the minimum so I could sleepwalk through the combat sequences and get to the next part of the story.

The setup is familiar to anybody who's read or seen much science-fiction: It's two hundred years in the future, and humanity is a relative newcomer to the galactic community.  The Alliance, a coalition of human countries and colonies, is sort of a junior member of an interstellar federation called the Citadel Council, which has governed a large portion of the galaxy for millennia.  You play Shepard, an elite human soldier, who becomes the first human candidate for the Spectres, the Council's covert law enforcement agency.  Your first assignment, an investigation into the theft of an archaeological relic, leads first to the discovery of corruption within the Council, and then, of course, to a terrible secret which threatens all species.

Game Review: Dead Space


Game Rating
Overall: 5.25 Rating Bar
Gameplay: 4 Rating Bar
Story: 5 Rating Bar
Production: 7 Rating Bar
Slant: 5 Rating Bar

Dead Space is a game with a lot of promise and occasional flashes of brilliance held back by the cliches of the survival horror genre and some very frustrating gameplay decisions.

The formula is tried and true: contact has been lost with the USG Ishimura, a huge, Red Dwarf-style mining ship which is currently engaged in a planet-cracking mission wherein it blasts a huge chunk of a mineral-rich planet's crust into orbit and then feasts on the tasty, tasty ore inside.  Apparently having never seen any sci-fi or horror movies before, the mining company sends a tiny repair ship with a crew of five to assist the Ishimura with its "communications malfunction" (yeah, right).  One wonders why a ship with a crew of thousands, a ship so large it requires its own internal tram system to get around, needs help from a scow the size of a large Winnebago that can cruise into one of its docking bays without even tickling.  Seriously, if the Ishimura were a woman, she would totally be saying "Are you in yet?"  If I were designing a miles-long city in space, the first thing I would do is make sure it had several Winnebagos' worth of spare parts, and a repair crew of at least five people.